![]() If there is a key and/or an unlockable door inside the room, it would be even more helpful to collect the key and/or unlock the door. After opening a key door, please tell the combatants the contents inside the room. If there is a key door at or near the base, it would be really helpful if a skiller stay by the door and wait for a combatant to collect the corresponding key. Maze – Collect the key in the middle if there is one (this could be dangerous after a certain period of time). Crystal room – Synchronize the colours by stepping on the pads.Ĭ. Icy pressure pad – Step on all the pads to unlock the room (Frozen floors only).ī. It is possible, although risky and unfavourable, to complete this room with the presence of four people if one person takes the two corner levers.Ī. To avoid being dealt damage, run to the middle squares after you pull your lever. If all the levers aren’t pulled within a certain time span, everyone will be dealt damage, always enough to kill a skiller. Unless if a combatant is pulling 2 levers, a skiller should never count. Stand next to a lever and pull after someone counts to three. Levers – As with mime, the combaters would ask you to come after the room is cleared. Mimicking the statues three times in a row will complete this puzzle.ī. If one player fails to do so, all party members will be dealt ten damage. Step on an empty pad and mimic the mime statue. Mime – After the combaters clear this room, they will ask you to come. Make sure you walk or teleport back the base after each puzzle to save time doing so later, unless if you want to skill nearby.Ī. However, if you decide to do so, when a combatant asks you to use the group gatestone for any reason, pause whatever skilling you are doing and listen to them.ĭepending on the puzzle, skillers may be required to complete them, they may be helpful, or they may be unnecessary. Feel free to skill only for your personal experience gains. This is because combatants are found to be most efficient if they do not pick up armour or food at home. Drop these item(s) at a convenient location at the base, or at the group gatestone if a combatant says so.ĭespite being called a skiller, skilling for items that might aid combatants is completely unnecessary (except for creating law runes at the beginning of the floor). In addition, a skiller should obtain bows and arrows for the boss Astea Frostweb in frozen floors. This is because they need quick money to start off with. Don’t take expensive items on the table unless if there is more than one or if both combatants have left the starting room. If you need money for rune essence or feathers, take some items on the starting table and sell them to the Smuggler. Twenty or forty law runes should be enough for a combater to last a small or large floor, respectively. If your job(s) include creating law runes, try to find rune essence on the table. Some combaters would want a skiller to obtain law runes (54 Runecrafting required) and sometimes feathers at the start of each small floor. With a tangle gum staff bought from the smuggler, it is only possible for free players to imbue water staves at a Runecrafting altar. Imbuing water staves (5,5 Magic and Runecrafting experience) However, you can still help with this room by stepping on the pads, which yields no magic experience.Ĥ. If it has no magic requirement, you will successfully charge it and gain experience. In the crystal room where you have to synchronize the colours by stepping on the pads, do not activate an uncharged lodestone. Activating lodestones (20 Magic experience) There are three types of doors that would earn combat experience.ģ. Sometimes skill doors do not have a requirement, so it is recommended to avoid clicking these at all times. To avoid this, bind a tangle gum bow or obtain one at the start of each floor without equipping any ammo.Ģ. Note that all monsters in Dungeoeering could be attacked by a left-click, so it is possible to misclick on monsters. With any combat style attacking monsters could yield respective experience. Attacking monsters (experience depends on hits) Most importantly, all skillers should know all the ways to avoid gaining combat experience. ![]()
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