![]() ![]() Melee combat can still get a bit chaotic and uncoordinated in Riptide, but I sense a slight enough improvement that I enjoyed it more than I did in the first game. The same can be said to its revamped menu system-something that aided to my disorientation and dissatisfaction in the first game response times are improved so important things can be looked at more quickly. Riptide simply feels more comfortable to play. Lastly, unique means of attack can also be unlocked, such as melee attacks from above and running heavy attacks.Īs a first person game the first Dead Island felt sluggish. The kick button can also be used to execute a curb stomp attack on downed zombies. Among both melee and firearms is the ability to kick enemies back. Leveling up your character unlocks skill points, which can be used to increase specific means of damage, extend Fury Mode (Fury Mode allows for extra damage in a limited amount of time), and the effectiveness of some skills. ![]() Of course this doesn’t limit what you can use, it’s just what your character will excel with. Bladed weapons, blunt weapons, thrown weapons, hand to hand, and gun specialties are attributed to the five characters, respectively. ![]() Playing the game online allows for four out of five characters to work together and slaughter tropical zombies. Each character has their own skills, perks, and specialties. This is a small observation of mine but it was confusing, since I was left struggling with identifying the intentions of the writers.īeing an FPS-RPG, Riptide has more to offer than the normal zombie game. The lyrics are absurd and hilarious and this scene came off as pretty damn funny against the game’s serious tone. There’s one moment where Sam B, one of the playable characters, who is a rapper, has one of his songs played at a concert stage so to distract zombies away from a base. Dead Island Riptide has its share of chuckle moments (intentional or not), and more of this would have been appreciated throughout the game it’s as if there was intent to add some levity to the story but such a small amount that it’s hard to determine if it was done on purpose. Something I would have liked to have seen in Riptide was a better balance of drama and comedy. The first game limited a character’s thoughts and feelings to a series of fish eyed people (a facial animation issue where characters eyes are not straight) having an exchange within a cutscene. Within Riptide, I appreciated hearing more from my character and my co-op partner’s character when they made comments about story developments and the environment. Riptide‘s characters are still pretty two dimensional, but on palatable level. A lot of dialogue is given by the chosen playable characters during gameplay and radio calls, which gives them some semblance of a personality outside of cutscenes. Thankfully, Riptide actually steps this up a notch-not by much, but to a point where I could actually care about what was happening. The storytelling was also too messy for my preference. Characters felt insignificant, two dimensional, and dispassionate. The first Dead Island had a pretty forgettable story, in both terms of what actually happened and the way the narrative was told. It’s a mild distraction but the real pleasure comes from running zombies over. When attacked, a simple QTE occurs to knock them back. Boats are fun to drive but they’re easily accessible to zombie attacks. Cars can still be used to traverse the starting portion of the island, but I found the road to be a less than optimal path to use for travel-boats allowed me to get closer to my waypoint. The tropical storm that resulted in the heroes being sent back to the zombie infested islands has also caused massive flooding on land, setting up a slightly different experience for players that will introduce nautical travel between villages on the island. The game takes place on the neighboring island Palanai. The four survivors of the Banoi island outbreak had reached refuge and safety only to be cast back onto land because of a storm. Regardless of the game’s “not sequel” status, the story picks up right after the events of the first game. It may not be a groundbreaking follow up to a game that I found marred with problems–and potential– but it thankfully gets the job done. Riptide is, for the most part, more of what the first game was but with some much needed tweaks and adjustments. Techland may be reserving true sequel status for a game that completely revamps the game’s engine and features. Dead Island Riptide is not a sequel by traditional means and publisher Deep Silver has made this fact abundantly clear. Now that we’ve got that out of the way, let’s talk about Techland’s second entry in their zombie island resort series Dead Island. ![]()
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